SKYRIM

On 26.8.2010 by admin

Welcome to Skyrim walkthrough,  main missions, . Taking place in the northern reaches of the Tamriel, this fantasy first-person RPG lets you build a diverse character from scratch, choose a variety of races and skills, then lets you loose to explore or interact with hundreds of NPCs spread across a truly massive landscape.

UNBOUND

After the dragon attacks, fire the blond-haired guy into the Keep. Get up the stairs. After the dragon breaks a hole in wall, jump down to the burning roof below. Move forward, drop down and head out the door. Meet up with the other prisoners. Follow Hadvar and listen to his instructions.

Once you cross paths with Rolof, you can choose to follow him or stay with Hadvar. (I stick with Hadvar and followed him through the fall door.) Search the nearby chest and grab the sword off the wall. Search the rest of the room, then follow Hadvar down the hallway. After you enter through the gate, press R1 to attack the two soldiers. Press A to search them and take their gear. Follow Hadvar through the gate, then down the stairs.

Go left through the door and kill the two guards inside, then take their belongings. Look behind you and loot the barrels and shelves for potions. You’ll also find some food hanging around the beams that you can grab. Take everything you can, then follow Hadvar out the door.

BLEAK FALLS BARROW

Follow Jarl to go talk to his wizard, Farengar. After he gives you instructions to go and obtain the Dragonstone, exit the Dragonsearch. From there, you can either venture all the way back to the fork in the path after you exited Riverwood, or use your map to fast travel to Bleak Falls Barrow.

If you decide on the former, once you get back to the fork and begin your ascent up the bath, kill the two bandits. Cross over the bridge and kill the archer. Pick up the money on the table and you can also find some gold and some rubies up in the chest at the very top. Cross back over the bridge and continue up the path.

Once you reach the snow-covered hills of Bleak Falls Barrow, kill the two bandits at the top of the stairs. Turn right and head the temple doors. Go forward, sneak up behind the two bandits by the fire and take them out. Pick the lock on chest for a warhammer, some gold and lockpicks.

Head down the nearby tunnel. The tunnel will lead you to a room with a Bandit inside—kill him then grab some healing potions up the stairs on the shelf. After you drop back down, you have to turn the three pillars to the left in order to open the door without getting pelted by arrows. Going from left to right, the proper order for the pillars is: snake, snake, whale. Pull the lever and head on through.

Get the book on the table (hooray literature!) and open the chest before heading down the spiral staircase. Kill the two skeevers and head through the cobweb-filled room. Follow the tunnel around and cut your way through the webs blocking the doorway on your left. Kill the huge spider (may I recommend magic), then talk to Arvel, who will be trapped within the spiderwebs. Cut him down. Arvel, the little jerk, will then flee you.

Chase after, then when he finally turns around to duel you, take care of business. Search him to find the Golden Claw, as well as other useful items. (Note: The Golden Claw is part of The Golden Claw quest. It is a sidequest that can be completed by taking the Claw back to Riverwood.) Continue through the doorway to the next room. Kill the three Draugrs. Quickly sprint past the trap door on the left and get to the next room. Carefully make your way through the short tunnel with the swinging blades. Go down the steps where there will be another group Draugrs in the next two rooms.

Continue to follow path until you reach the room with the waterfall. Kill the two Draugrs and cross the short bridge for a chest with a sword, gold and some potion. Go right and pull on the chain to the right to raise the gate. Head through the narrow tunnel to a cool-looking green room. Pick up some glowing mushrooms if you want and proceed forward. Open the chest, then go right down the tunnel. Once you get outside, you can follow the path down to the bottom for a chest with a little but of gold. Once you get back up, head on through the next tunnel. This will lead you to a room with a “Restless” Draugr, so he’ll be a little tougher to kill. Get the chest on the right, then head through the doors to reach the Bleak Falls Sanctum. Head down the tunnel. Carefully make your way past more swinging blades, then kill the Draugrs in the next room. Go up the stairs, follow the path around and cross the narrow bridge. Open the doors and proceed forward. When you reach the tricked-out door that requires the Golden Claw to open it, the correct pattern from the rings (from top to bottom) is: Bear, Butterfly, Owl. Press A to activate the keyhole and open the door. Head up the stairs and into the next room (watch out for bats!). Cross over the little bridge and head up the stairs. Grab the gem and potion from the shelf, then open the chest for some gold and weapons. Turn round and move toward the glowing inscription in the wall. Turn back around and kill the Draugr that climbs out of the coffin. Make sure to search him to finally acquire the Dragonstone. Go right and head up the steps and continue up the tunnel. Activate the handle at the top. Head through the next two tunnels to eventually lead you back to Skyrim. You can now either fast travel to Riverwood to take The Golden Claw to Lucan (in the Riverwood Trader) to complete that sidequest, or continue with the main quest by fast traveling back to Whiterun. Once you return, take the Dragonstone back to Farengar.

The Way of the Voice

Exit Whiterun. Look at your map and place a marker at Ivarstead (at the base of the backside of the huge mountain). It’s quite a trek, so you should definitely find a horse if you have not already done so. Enjoy the scenery. Once you reach Ivarstead, feel free to talk to the natives before heading up the winding, snowy path to High Hrothgar.

Once you reach the building, get off your horse and head up the stairs. After you enter, go talk to Arngeir. Next, demonstrate your “Unrelenting Force” shout to prove you are indeed the Dragonborn. Follow Arngeir to the center area. After Einarth displays “The Word of Power,” move over to him and focus on the inscription in the ground in front of him. After Einarth transfers his “understanding,” listen for Arngeir’s instructions.

You will have to fire your “Shout” at three targets that will appear in the center area. Follow Master Borri to the courtyard. Talk to him once you get outside, then look down at the inscription in front of him to learn the next word of power and absorb his “understanding.” Make sure you equip yourself with your new Whirlwind Sprint power, then stand next to Borri and when the gate opens, perform the power to sprint through the open gate. Go and talk to Arngeir again.

A Blade in the Dark

Fast travel back to Riverwood. Follow Delphine through the cool hidden door. Following your long conversation with Delphine, exit the Sleeping Giant with her. You can either follow her to Kynesgrove or meet her their. She’ll probably slow you down, but either way, it’s going to be a jaunt. You’ll probably pass on ogre if you pass through Cradlecrush Rock.

He’ll have some gold on him, but warning: one hit with his huge hammer thing and it will instantly kill you! Once you finally arrive at Kynesgrove, a women named Iddra will come running out past you. Follow Delphine around to the left and get to the top of the mountain to reach the dragon.

Walk into the center of where the magical-looking light is shooting up toward the sky. After you get knocked down, that one dragon will start talking to you, then you’ll have to kill his buddy Sahloknir. This dragon fight will actually be ridiculously easy. Delphine should take it down with an arrow. After it lands, and assuming your one-handed attacks are at a high level, just get behind it and whack away. After you absorb the power from the dragon, talk to Delphine to complete the quest.

A Cornered Rat

If you can, get a horse and fast travel to Kynesgrove (actually, make sure you get the horse, otherwise you will have to steal one along the way because it is going to be a long journey). From there, follow the path southeast to Riften Stables. Beware of giants, ogres and mammoths along the way!

After you pass through Shor’s Stone and Fort Green Wall, you will be close. Once you discover Riften Stables, go up to the main door to talk to one of the guards. He’ll give you some BS about needing to pay all tax; tell him “this is obviously a shakedown” to enter through without paying and also increase your Speech.

Head over the bridge, go left and then talk to Brynjolf, who will be in the center area. In order for him to help you find that old guy, you’ll have to still a ring for him. Tell him you’re ready to complete the task. If it’s not daytime, you’ll have to come back and talk to him when it is. If it is day already, just go back and talk to him again. Once Brynjolf gathers all of the people in the center area around him, head around the outside of the center area to Madesi’s kiosk (?), which is on the opposite side of the gazebo.

Pick the lock on her kiosk(?), then pick the lock on her strongbox. Grab the loot, including the ring. Sneak around to the backside of the kiosk (?) to the right of where Brynjolf is speaking and plant the ring on the guy sitting in between the stack of crates. Once the crowd disbands, go and talk to Brynjolf. After he tells you how awesome you are and all that jazz, go back and talk to him again and ask about the old guy hiding in the Ratway.

Go south and make your way across the bridge on the other side of the center area. Go right and head down the stairs. Go left and enter through the two doors to get to Ratway.

As soon as you head through the tunnel you will have to kill two enemies. Follow the path around to the right. Drop off the ledge and head through the next tunnel on the right (watch out for the Skeever!).

Pick the lock on the trap to the right of the door, then head through. Head through the dark tunnel on the left and go through the door. Kill the giant, but watch out for the bear traps on the floor!

Head through the next door on the opposite side. Go up the stairs and through the door. Go left through the tunnel and turn right down the steps to enter the Ragged Flagon.

Go around to the right where all the people are, then turn right through the tunnel to enter the Ratway Vaults. Go around to the left and kill the wizard. Head through the tunnel and kill the solider in the next room.

Head around the corner and through the door on the right. Follow the long path all the way till you reach a room with a bunch of gold on a table—take it and head through the next tunnel.

After you pass through the sunlit path, go through the open gate, turn right and head through the door to reach the Ratway Warrens. Head through the dark tunnel, go up the stairs, turn left and open the door at the end of the path to talk to Esbern

After he tells you to go away, talk to him again and tell him to remember what Delphine said about the 30th of Frostfall. He’ll then let you in. Talk to him again to complete the quest.

The Throat of the World

If you are still in the Sky Haven Temple, head up the stairs to the right to find a door leading out to Skyrim. Fast travel to High Hrothgar and follow the locator to go talk with Arngeir.

After he declines to help you, ask him again. Follow him out to the courtyard. When he stands in front of the fire, look down at the inscription in the floor to learn the “Clear Skies” Shout.

After you absorb the power from Arngeir, equip yourself with it, walk up the stairs and use the “Clear Skies” Shout to blow away the mist in order to clear a path to Paarthurnax.

Head up path. After you cross the bridge, you’ll be attacked by an Ice Wrath from behind—take him out. Continue up the mountain where there will be a couple other Ice Wraths that you will have to kill.

Once you reach the part with the wind blowing between the two large rocks, use your new Shout power and head through. Turn left to talk with Paarthurnax.

After he shouts his fire shout into the oval-shaped rock, go and read the inscription to learn the new word of power. After you absorb it from him, equip your new fire power and direct it towards him. Then go and talk to him again.

Alduin’s Bane

Head through the doorway and pull the lever at the end to take you out to Skyrim. Fast travel to the Throat of the World. Head up the mountain to talk to Paarthurnax. After he tells you that Alduin will be coming soon, head for the marker and pull out the Elder Scroll to read it.

After you learn the Dragonrend, use it to take down Alduin, then get in as many whacks as possible before he flies away. Paarthurnax will help guide you, but all you have to worry about is getting burned by Alduin’s flame breaths.

Once he lands again, hack and slash him to death with a weapon in one hand, and use your Dragonrend power in the other to keep him on the ground as soon as you start to see him fly away.

The World-Eater’s Eyrie

After you questioning of Odahviing, tell him that you’ll set him free. Turn around and head up the stairs to the left. Tell the Whiterun guard to release the trap. Head back down and talk to Odahviing. After the trap is released, talk to him again, then hop on his back so he can take you to Sovngarde. After you land, proceed forward up the stairs. Follow the path around, kill the Draugrs, then turn left once you reach the next set of stairs.

Head under the archway and go right. Do a 180 around the wall and head under the next two archways. Turn left, kill the Draugrs, then go right up the stairs. Kill the enemies at the top before heading into the Skuldafn Temple. Proceed forward down the path to the right. Head up the stairs and kill the group of Draugrs in the next room. With them dead, you will have to solve an easy puzzle involving the three pillars in the middle of the area.

Activate the pillar on the far right so that the emblem of the snake is facing out toward the emblem of the snake in the wall to the right. Next, activate the pillar on the far left so the whale is facing out toward whale in wall. Finally, activate the middle pillar so that the snake is facing out toward the lever. Pull the lever and head through the gate on the left. Make your first left up the stairs. Head down the stairs in the next room and kill the Draugrs. Search the chest, then turn around and head through the doorway. Kill the spiders in the next room.

Hack through the cobwebs blocking the next doorway and kill the spider on the other side. Go up the stairs, kill the two spiders and head through the double doors. Turn right, kill the Draugr and head up the stairs. For the next puzzle, turn right and activate the pillar in the cave so that the hawk is facing you. Cross over the two mini-bridges and activate the pillar in the opposite cave so that the whale is facing you. Finally drop back down and activate the pillar under the bridge so that the snake is facing you.

Head back up the stairs, pull the lever, cross the bridge and head through the doors of the Skuldafn Temple. Follow the path around, kill the Draugr in the next room, check the chest and head up the stairs. Follow the path around. Kill the Draugr and cross over the bridge. Follow the path and head up the winding train track-like staircase. Kill the two Draugrs at the top, head trough the doorway and kill the Draugr to the right before searching the chest.

Activate the lever in the alcove on the opposite side, then sprint across and under the bars before they close. Once you reach the next room there will be a pot hanging from the ceiling—use your Whirlwind Shout power to shoot past it to avoid getting burned. Kill the Draugr Overlord in the next room. Search him and make sure to take the Diamond Claw. Head for the door. Make sure the top ring is the emblem of the fox, the middle the moth and the inner-most ring should be dragon. Equip yourself with the claw and use it to open the door.

Go up the stairs. Head to the rim on the other side of the room and learn the word of power in the wall. Turn around, go right and head up the stairs. Go straight and head through door leading to Skuldafn. This next part will be tricky because you’ll have to kill a dragon while fighting three Dragurs. Unfortunately, after you kill the first dragon, you’ll have to kill another one. You better have your magic up and at least one enchanted weapon.

Turn left and go left up the stairs. Go forward and kill Nahkriin, who really won’t put up a fight. Search him for a cool Dragon Staff (which you’ll need), then go up the steps he was on and activate the seal on the floor using the staff. Once the portal is activated, drop inside of it to enter Sovngarde

Dragonslayer

Follow the Heros up the steps and back out into Sovngarde. Cross over the bridge and stop at the edge of the mist. Equip yourself with the Clear Skies Shout and fire one off into the mist. Do this three different times to permanently clear the mist.

Alduin time! Equip yourself with Dragonrend and fire one toward him as he flies overhead. From there, he will basically be like every other dragon you have fought, but this time you’ll even have some help from the Heros.

Once you kill him, go and talk to Tsun. Once you are ready to return to Skyrim, go and talk to to Tsun again. When you return to the mountains of Skyrim, go talk with Paarthurnax.

After Paarthurnax flies away, talk to Odahviing after he lands next to you. Skyrim complete!

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